

- #TOTAL WAR WARHAMMER 2 FACTIONS SOUTHLAND UPDATE#
- #TOTAL WAR WARHAMMER 2 FACTIONS SOUTHLAND PATCH#
- #TOTAL WAR WARHAMMER 2 FACTIONS SOUTHLAND UPGRADE#
On higher difficulty levels the AI just cheats harder so I'm not overly concerned about having to dial the difficulty back if it is an issue, but I doubt it will be.Īs far as Norsca goes, it's the old version, no Wintertooth or Wulfrik.
#TOTAL WAR WARHAMMER 2 FACTIONS SOUTHLAND UPGRADE#
If the campaign gets too hard because the AI can upgrade their Lords better, I'll just lower the difficulty. But I'm still happy to play it now rather than waiting.
#TOTAL WAR WARHAMMER 2 FACTIONS SOUTHLAND UPDATE#
Last update was at 6 23:46:40ĪllSeeingSkink wrote: It's a bit of a shame that the TWW1 Lords didn't get updated. The screen goes black and I can't open anything other than pressing ctrl+alt+delete to kill the process. I would often alt-tab out of the game during load screens or end turns when waiting for the AI, but it keeps crashing on me when I alt-tab now, not all the time but often enough to be annoying. It does seem like ME is a bit less stable for me. It seems odd since Norsca is still in the campaign, you just can't play them. The only slightly annoying one is the omission of Norsca, primarily because that's who I was planning on playing first off because I haven't tried them yet. On higher difficulty levels the AI just cheats harder so I'm not overly concerned about having to dial the difficulty back if it is an issue, but I doubt it will be.

It's a bit of a shame that the TWW1 Lords didn't get updated. I might just put off playing any of the old Lords until that patch. I was honestly surprised that ME appeared as soon after TWW2 general release as it has. I don't know about anyone else, but personally I wouldn't have minded waiting for that to be available to begin with. He's also slowed by public order penalties due to vampire and skaven corruption all around him. Teclis has it pretty rough, since he's far away from most of his objectives. Other stuff also complicates it- Queek wants 50%+ skaven corruption in all his territory, and 3 specific regions (including the dwarf start location) They vary slightly by faction, but controlling 8 (short) or 17 (long) of legendary lord faction capitals is pretty typical. On the Kislev side of the Gianthome mountains. Ghorst & Gelt in Lustria, for example, the White Dwarf elsewhere and the Slayer King back in his proper home. I'd like to see at least a few spread out to other areas. I hope they'll also move some of them around.
#TOTAL WAR WARHAMMER 2 FACTIONS SOUTHLAND PATCH#
Patch notes/update mentioned that revamped skill trees for TW1 lords will come in a patch (along with Norsca). Some of the reductions were already rather substantial when everyone had them, but now most of the Lords don't, is there going to be some effect on balance?

They don't even have the same level of general buffs as the New World LLs have the most you'll see on Old World Lords are like the 10% reduction on Reiksguard and Greatswords from Karl Franz, or 10% off Longbeards and Hammerers from Thorgrim.Ĭompared to the New World lords which keep their 35% and 50% reductions, and probably their updated skill trees-although this I've not checked-I'm not sure how Old World armies are going to stack up. I'd hoped they would've been updated with a wider variety, but from the brief look I've had at Thorgrim, at the least, it's either unchanged or very similar. That he is the faction leader implies that he was also turned into a Vampire.Avatar 720 wrote: TWW1 Lords don't seem to have the same array of skills as the TWW2 ones, which is a shame.
